
State Controller (Utility, Unity3D)
A downloadable tool
The State Controller is a lightweight utility developed for Unity 3D.
It's goal is to use the State Pattern and leverage the scriptable object class of Unity to compose loose systems with a seamless worflow between Game Designer and Gameplay Programmer.
At its core are a few abstract class:
1 monobehaviour class: StateManager
3 Scriptable Object class: State, StateAction , Condition
1 pure C# Class : Transition
Along with all the variables the user can think about as scriptable objects.
Status | In development |
Category | Tool |
Author | AlexandreArmengolPF |
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